u/KING0DAST

Sector 6 is Fun

Sector 6 is Fun

4 Crux Cores,Lots of Air Defenses with Force projectors and Parallax,which discourage Flier tactics,a crap ton of factories ensuring a quick build up of enemy units.ground and air units usually have pyratite payloads as well.Escallation mechanic with Zenith squads and Mega support.

there are guardians every 10 waves or so,and the time between waves isn't long.

So before thinking about offense,make sure to setup a proper defense.Support units will help you a lot here,you'll need to build them anyway because...

Not a Single Plastanium Wall in sight,which means this sector is a Vela Victim.

Do hit and run tactics or build a lot of them however,as the sheer number of enemy units,along with turrets being constantly rebuilt by Crux support,and the focus of Guardians can outgun and outheal a smaller Vela squad.

u/KING0DAST — 5 hours ago

Best Numbered Sectors To Mindustrialize?

For example,Sector 175 is availble right after beating Crater.it is essentially a better Stained Mountains,with large spaces,A big river with spore water,tons of Titanium,and even some oil.

it's great for making Plastanium.

i'm looking for other good sectors,especially ones with a lot of Thorium to make Phase in bulk.

u/KING0DAST — 10 hours ago

Try to develope the infrastucture of earlier sectors to aid imports.

i had titanium here,thanks to taking Sector 175 early,built seperators for a steady supply of it.

after the Mid-game,i went back here to overhaul the sector in order to import Metaglass and perhaps graphite,pyratite,and Blast Compound in great quantities to prepare for the late-game.

with an import of advanced resources,a bigger core,and a swarm of support units,you can get rid of all Spaghetti,unload directly from core to factories(boosted by projectors),move products through mass drivers,and export them somwhere else.

earlier sectors like this tend to have large Lead and coal patches,since you're not expected to have Mono units yet,so you can produce a lot through both core unloading and away from it.

10 klins boosted with a projector by 50% produce 1800 metaglass/m, 6 launchpads boosted by 50% export 1800 item/m. a landing pad recieve a max of 1200 item/m.you can do the math yourself.

u/KING0DAST — 22 hours ago

Gonna turn Windswept islands into a Silicone Production Facility with some Graphite and Meta Glass on the side,to Prepare for the Endgame.

there are enough resources around for stable Pyratite Production to Support the Crucibles,and with some spore cultivators,you can easily upgrade from Differential Generators to Impact reactors for all the Launchpad energy needs.

For Blast Compound and Pyratite Exports,i'm thinking Facility 32M and Sector 175(this one also got Oil puddles),For Plastanium,Tar Fields got abundant Oil and Titanium for it(maybe some from Sector 175,it's also very rich in Titanium and Spore water),For Surge Alloy,i already have Coastline as a Surge production sector,thanks to the availble Hot Tiles which boost Silicon Crucibles,so i can support more Surge Smelters at once.

and finally,for Phase Fabric,i'll split it between Tar Fields,Coastline,And Nuclear Production Complex

u/KING0DAST — 9 days ago