u/Juz3g

DSD:

-Old DSD revert

-DSD duration deacresed from 14 to 12 seconds

-Stuns reduce DSD duration 2-3 seconds

Note: I feel like the old dsd was more fun(at least for me)

-New DSD will implement only in LMS

Killers:

Ennard

-Grab cooldown increased from 12 to 30 seconds

-Your avatar now appears with other survivor icons

-Nibblers slightly lower hitbox where they can jump and stick to you

-Nibblers when exploding they deal 12%~ of your current HP

-Nibblers no longer trigger DSD

-Skinstealer cooldown after going back to main form increased from idk how it was before to 12 seconds

Note: I feel like ennard has too short cooldowns and nibblers are way to oppresive

Mimic:

-Speed mode is not affected by DSD but can still trigger it

-Speed mode jump is replaced with an arm throw

-Speed mode Arm throw, mimic now detaches his arm and throws it if it hits a door and barrickades it or if it hits a survivor deals 15 damage and stops the survivor from using abilities for 5 seconds

-Stealth mode Burrow now deals 20 dmg and the duration is 30% shorter

-Stealth Mode Grab cooldown if missed increased from o to 15 seconds and if hit from 15 to 30 seconds

-Stealth Mode Grab now deals 15 Damage

-Mode Switch cooldown Increased to 10 seconds

-Strenght mode now destroyes barricaded doors in 2 hits

Note: I feel like mimics burrow and grab where too oppressive and dealt too much damage Idk what else to add

Springtrap:

-Traps no longer trigger DSD

-Springtrap now has 1 permament removable trap and 2 unremovable that dissapear after 30 seconds

-Traps no longer trap you after trying failing to remove them

-Survivors are now trapped for only 5 seconds instead of 10

-Axe Throw deals 1 damage to barricaded doors

Note: I my opinion springtraps traps were a little bit overtuned given how tight some loops are

Survivors:

Technician:

-Spawn animation is reduced by 1 second to match other survivors

-Mask no longer slows you down but has 1 usage

-Trap lasts until it's destroyed or another one is placed

-Starts with 5 overhealth

Fighter:

-Attack no longer needs any charge to stun

• 0 charge no negative effects other than stun but 45

second cooldown

• 1 and 2 charge remain unchanged and cooldown is

30 seconds

• 3 charge it had gives slow, confusion, blindness and

disables abilities cooldown 30 seconds

-Parry can now parry nibblers and arm throw at close

-Parry can now block arm/axe throw at a further distance(does not provide any charges and doesn't stun the killer)

Note: I feel like fighter relies too much on killers mistakes after hitting first attack to replenish charges from parry

Security Guard:

-fix the bug that doesn't show she killer to the otger survivors after being pinged

Note: other than that bug i feel like security guard is in a very good spot right now

Customer:

-No changes needed

Note: customer is the best survivor right now could use some nerfs but i have now idea hiw to nerf him other than cooldowns

Medic:

-has now 100HP

-self heal can now be interrupted by moving

Note: Medic is a High risk low reward type survivor dies to easily if sneezed on her

Map changes

Forest:

-remove the abyssmally big new loop

-2 exits always open

Note: Idk how to rework the loops in this map

Warehouse:

-Add a second exit on the other side of the map close to the wooden palette

-choke close to the closed door slightly wider so springtraps can't outright trap half of the map

-2 exits always open

-the door at the magazine part starts opening at 5:57

Pizzeria:

-All exits open

Note: I literally have no idea on how to change this map

Hitboxes:

-Make hitboxes of obstacles rounder so you don't get stuck on edges so easily

reddit.com
u/Juz3g — 10 days ago