DSD:
-Old DSD revert
-DSD duration deacresed from 14 to 12 seconds
-Stuns reduce DSD duration 2-3 seconds
Note: I feel like the old dsd was more fun(at least for me)
-New DSD will implement only in LMS
Killers:
Ennard
-Grab cooldown increased from 12 to 30 seconds
-Your avatar now appears with other survivor icons
-Nibblers slightly lower hitbox where they can jump and stick to you
-Nibblers when exploding they deal 12%~ of your current HP
-Nibblers no longer trigger DSD
-Skinstealer cooldown after going back to main form increased from idk how it was before to 12 seconds
Note: I feel like ennard has too short cooldowns and nibblers are way to oppresive
Mimic:
-Speed mode is not affected by DSD but can still trigger it
-Speed mode jump is replaced with an arm throw
-Speed mode Arm throw, mimic now detaches his arm and throws it if it hits a door and barrickades it or if it hits a survivor deals 15 damage and stops the survivor from using abilities for 5 seconds
-Stealth mode Burrow now deals 20 dmg and the duration is 30% shorter
-Stealth Mode Grab cooldown if missed increased from o to 15 seconds and if hit from 15 to 30 seconds
-Stealth Mode Grab now deals 15 Damage
-Mode Switch cooldown Increased to 10 seconds
-Strenght mode now destroyes barricaded doors in 2 hits
Note: I feel like mimics burrow and grab where too oppressive and dealt too much damage Idk what else to add
Springtrap:
-Traps no longer trigger DSD
-Springtrap now has 1 permament removable trap and 2 unremovable that dissapear after 30 seconds
-Traps no longer trap you after trying failing to remove them
-Survivors are now trapped for only 5 seconds instead of 10
-Axe Throw deals 1 damage to barricaded doors
Note: I my opinion springtraps traps were a little bit overtuned given how tight some loops are
Survivors:
Technician:
-Spawn animation is reduced by 1 second to match other survivors
-Mask no longer slows you down but has 1 usage
-Trap lasts until it's destroyed or another one is placed
-Starts with 5 overhealth
Fighter:
-Attack no longer needs any charge to stun
• 0 charge no negative effects other than stun but 45
second cooldown
• 1 and 2 charge remain unchanged and cooldown is
30 seconds
• 3 charge it had gives slow, confusion, blindness and
disables abilities cooldown 30 seconds
-Parry can now parry nibblers and arm throw at close
-Parry can now block arm/axe throw at a further distance(does not provide any charges and doesn't stun the killer)
Note: I feel like fighter relies too much on killers mistakes after hitting first attack to replenish charges from parry
Security Guard:
-fix the bug that doesn't show she killer to the otger survivors after being pinged
Note: other than that bug i feel like security guard is in a very good spot right now
Customer:
-No changes needed
Note: customer is the best survivor right now could use some nerfs but i have now idea hiw to nerf him other than cooldowns
Medic:
-has now 100HP
-self heal can now be interrupted by moving
Note: Medic is a High risk low reward type survivor dies to easily if sneezed on her
Map changes
Forest:
-remove the abyssmally big new loop
-2 exits always open
Note: Idk how to rework the loops in this map
Warehouse:
-Add a second exit on the other side of the map close to the wooden palette
-choke close to the closed door slightly wider so springtraps can't outright trap half of the map
-2 exits always open
-the door at the magazine part starts opening at 5:57
Pizzeria:
-All exits open
Note: I literally have no idea on how to change this map
Hitboxes:
-Make hitboxes of obstacles rounder so you don't get stuck on edges so easily