
▲ 1 r/roguelites
Hey all!
Like most of you, I've played a ton of roguelites that use the STS node-based map system. For my game, I was hoping to keep the relative simplicity of choosing a room type, but allow more choice and inject a bit more puzzle into that process.
Above is a quick video showing a map system I made, where you must play cards from a deck to build a path. Placing a card sends you to that room, and after all your cards are placed, you gain "dead ends" for the remaining open rooms.
After all open rooms are closed, you fight the Act Boss.
Does this system look interesting? When you see the map, do you get overwhelmed by the choices or intrigued by the choices?
Any feedback would be super helpful!
u/Justinfinitejest — 15 days ago