Feedback on a world with 3 power systems
Hi. I'm currently working on a world with 3 different power systems - Demon Magic, Angel Magic and Spirit Arts. I'd appreciate it if you could read all of the info I wrote about them and give me your opinions.
MAGIC LORE/ORIGIN:
Millennia ago, a certain godlike entity thought it would be interesting to grant magic to 2 most advanced species in the mortal world - Demons and Angels. They got 2 different kinds of magic, each one also divided by many types. Demons and Angels were already in conflict with each other so those new powers only intensified it. After centuries of constant battles, Angels managed to find a way to use their powers to move Demons into a different realm - Hell, and trap all of them there. Of course all those magical battles left the world in a bad, destroyed state, so Angels again used their powers to access a different realm - Heaven this time, and move there themselves, claiming it as their new home. Millennia later, new mortal world species began rising. Demons learned a way to contact the mortal world and began proposing pacts to those new species - a Demon Magic in exchange for a soul (they wanted to spread their powers to the mortal world because they hoped it would enrage Angels). Many individuals agreed to that and Demon Magic returned to the mortal world. The first generation of Demon mages discovered that for some reason, their children inherited the Demon Magic and didn't have to pay with their souls for that but would suffer a Demon Fever instead (more on that in the later part of this post). Angles saw all that and, as Demons hoped for, got mad. They wanted to eradicate all Demonic influence but they didn't like the idea of leaving their new beautiful home, so they decided to take an action similar to Demons. Angels contacted some of the new mortal species and offered them a deal - they could use their powers in any way they wanted as long as they would also start fighting against those who were granted the Demon Magic.
The story I'm going for is pretty much about this conflict.
SPIRIT ARTS LORE/ORIGIN:
The Spirit Arts is a kind of power that comes from the Spirit realm. It can naturally manifest in the mortal world in places deeply connected to nature.
GAINING POWERS:
Demon Magic:
-Is inherited and works similar to inheriting genes
-A mage can be born from two parents who are not mages if they have a mage ancestor
-A child has equal chance to inherit either magic type of their parents and a small chance to inherit a magic type of their youngest mage ancestor instead
-There's also a very small chance that a child of two mages won't be a mage
Angel Magic:
-Is granted/borrowed
-Angels let a person borrow their powers and use them as long as they are committed to eradicating any Demonic influence
-Angels can take back the magic they borrowed to someone at any moment
Spirit Arte:
-Can only be accessed by individuals deeply connected to nature or to those who sacrificed a life to the spirits (more about that below). There are good spirits, neutral spirits and evil spirits.
USING POWERS:
Both kinds of Magic:
-A mage can use only a single type of magic (Demon mages are stuck with the one they were born with, Angel mages can ask Angels to change their magic type)
-Mages normally can cast spells by performing gestures/moves with any part of their bodies
-Some really advanced or powerful ones can cast spells without performing those gestures/moves
Demon Magic:
-Demon mages now suffer a condition called Demon Fever - it makes their bodies weaker and can even be lethal. It manifests when they cast too many spells in a short period of time (the strength of those spells can influence the effects of the Demon Fever). It can also have more specific effects depending on the magic type (e.g. Fire mage would get actual burns. Water mages could get frostbites)
Spirit Arts:
-Uses ingredients (mostly plants, minerals, etc.)
-The minimum of 2 ingredients must be used
-Those ingredients get destroyed the moment the power is casted
-Ingredients ratio and the way they are placed dictates the main effect that this power will cause (e.g. water and herbs placed on wounds will heal/speed up healing. Coal, iron and clay will make a tool/weapon)
-Making a sacrifice to the evil spirits can grant an access to casting curses (to cast a curse, one of the ingredients must be a blood of the person who is casting it - so e.g. blood and stone will turn a target into a stone)
MAGIC TYPES:
Demon Magic:
-Fire: Manipulation and control of fire in any form
-Water: Manipulation and control of water in any form
-Earth: Manipulation and control of earth in any form
-Air: Manipulation and control of air in any form
-Electricity: Manipulation and control of electricity in any form
-Enhancement: Enhancing body, senses, etc.
-Mind: Telepathy, manipulation of memories and personality, etc.
-Light/Radiation: Manipulation and control of the entire electromagnetic spectrum (only few light mages know they can actually control more than just visible light)
-Darkness: Manipulation and control of shadows and darkness
-Umbral: Phasing through objects, accessing pocket dimension, etc.
-Spatial: Teleportation, swapping places, creating portals
-Warp: Manipulation of space and time in the area
-Force: Telekinesis similar to Jedi force
-Binding: Binding, trapping or blocking magic, objects, etc.
-Transmutation: Manipulation and control of the shape and atomic structure of objects
Angel Magic:
-Might: Offensive capabilities, like summoning weapons, boosting strength, etc.
-Valor: Defensive capabilities, like boosting endurance, creating barriers, etc.
-Vigil: Prophecy, magic detection, presence detection, intentions detection, etc.
-Aid: Restoration, healing, cleansing, etc.
-Doom: cursing, life stealing, etc.
MAGIC VISUALS:
Demon Magic:
-When casting spells, glowing patterns appear on the mage's body
-Those patterns’ motif and color depend on the magic type (e.g. Water mage would have wavy blue patterns. Mind mage would have brain-like pink patterns)
Angel Magic:
-When casting spells, glowing halo/aureola appear above the mage's head
-This halo/aureola’s shape and color depend on the magic type (e.g. Might mage would have blade shaped red halo/aureola. Vigil mage would have eye shaped yellow halo/aureola)
Alright. That's pretty much all I thought of to this point (I have some more details about those different realms but they are not really that important right now so I'm going to avoid unnecessary info dumps).
I'd really like to hear the feedback on it. Is there anything that makes no sense? Is this system balanced? Are there too many or too few types of one of the kinds of magic? Do any of those powers feel undeveloped? What do you think I should work on more?
Be as honest as possible. I'd really like to make this as perfect as I can.