u/Johnny_the_sock

I think I have been playing way wrong!

hey everyone!

so I am a few games, like 10 or so, and starting to understand the game more. I think I have gotten some significant thing wrong. can someone help me out?

1.) when you use emergence on a unit turns out that is on the hero phase, not the movement phase. does that mean the unit can move as normal?

2.) does battle damage on a magmadroth lower the attacks from 6 to 4 or raise the attacks from 4 to 6? I have been playing it raises to 6 for some reason. I think because of the way the prayer wrath of vulcatrix is written When I first started I assumed you get stronger with more damage.

3.) With the SoG runeson on magmadroth, does the +1 damage from fire, blood, and vengeance make the runefathers attacks stronger or the SoG runeson +1 damage?

4.) I still have no idea why anyone would take broad axes over pole axes and sling shields over fyresteel weapons. whats the point of a battlesmith? Seems terrible. Same with a doom seeker or a runes on foot. What am I missing? Is it something along the lines of “those heroes just aren’t that good so no one takes them” sort of thing we have going on?

edit: 5.) can manifestations use command points like for power through or reroll a charge? I never have but I just saw something that made me think otherwise.

please help and if there are general rules that I am missing or other things that are super confusing please let me know.

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u/Johnny_the_sock — 2 days ago

hey everyone.

Like the title suggests I am wondering if an infantry list is possible and is at least semi-effective. I have five magmadroths, over 80 other fire slayers, and a ton of characters. what would an effective infantry list look like? I feel like we rely too much on magmadroth spam and I wanted to just try something different.

Would MSU be better or large blobs with less drops? What are your thoughts?

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u/Johnny_the_sock — 10 days ago