
u/JevNOT

I like bass but I also need to feel depth instruments, you know how some headphones just give more space to every instrument and a wider feel to the soundstage? I haven't heard a pair do both, usually the bassy one sacrifices clarity and the clear one falls flat.
But from what I understand it's usually spikes in the sound frequency spectrum that "crunch" sounds together and sometimes just shut an instrument down, could a headphoje make add an evenly spread bass to just add a slightly warmer bass feel without killing the rest?
Nobody denies that it is more taxing on the CPU/GPUs than previous forms of graphical effects, even Apple ackowledged it - and users noticed it early on - but why so? What mathematically or programming wise wise makes it so glass/lense effects are more demanding than gaussian blurs, which also "magnifies" pixels colors to apply it on new ones. I don't know the actual terms, just trying to logically understand it. From my understang at worst it should be as bad as Gaussian blurs and at best (in the untouched, just displaced pixels) almost insignificant processing wise. Is it just unoptimized or actually more demanding?