u/Jent01Ket02

Every time I start Below Zero, I am reminded why I don't play Below Zero

Thank you, devs, for so KINDLY starting the game with a big, noticable landmark to point the player to and then covering the game with the fog from Silent Hill once you poke up from underwater.

It sets a tone that every main objective is just going to have issues like this. "It's only a half-mile from where you are. Oh, but there's a leviathan and a giant wall of ice in the way, so realistically it's 10 miles" type shit.

I don't hate the game for its mechanics or because it has a voiced protagonist, but I absolutely hate its approach to story and level design. I have been swimming in circles for 10 minutes because the one thing I am INTENDED to see very clearly just isn't visible.

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u/Jent01Ket02 — 2 days ago

On a recent playthrough, I gave a second thought to the line when she sees "I need tools, not toys"

That plus the money she owes him, makes me wonder exactly how much chrome they have that doesn't really come up during conversation or gameplay. What's the full extent that we could reasonably assume?

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u/Jent01Ket02 — 14 days ago