u/Jay10101

Inheritors of Insyaa is out NOW!
▲ 449 r/paradoxplaza+2 crossposts

Inheritors of Insyaa is out NOW!

Beyond the Stormwall lies a lost continent. Detailed in precursor records found in Aelantir, they speak of robotic assistants built in giant factories and terrible, civilisation-crushing monsters, left to roam the lands abandoned by their creators. As the High Temples of Haless failed, the storms subsided just enough to let in a few brave explorers to loot these jungles rich in damestear and precursor artefacts. But the islands and mountains and jungles are not as empty as outsiders thought they would be.

Take down the great beasts and make off with incredible loot, or fight off these invaders to declare yourselves the Inheritors of Insyaa!

Grandfather Moss Meets Kalei by Wierzba

Trailer: https://www.youtube.com/watch?v=9uvtmId4FVw

  • The final continent of Anbennar is here. Beyond the Kiamoa - the massive wall of storms off the Halessi east coast - lies Insyaa. Nations of men, ogres, and kobolds vie for control over the habitable islands, plains, mountains, and plateaus. But greater foes lie outside. Anbennar's newest race, the mechanim, have awoken and seek to revive their fallen, while terrible holohana - massive civilisation-destroying kaiju - roam the jungles, crushing all beneath their might.
  • The magic system has received a complete overhaul. Command your mages to study one of Anbennar's eight magical schools to gradually unlock stronger spells. Store mana (not monarch points, actual magical mana) in preparation for an epoch-defining war to launch meteors at your enemy, or develop your nation by shaping the terrain to your whims. Start great magical projects with the help of your mages. Ponder the orb, construct a battlemage academy, build the perfect homunculus, or raise an army of the dead.
  • The new magic system completely rewrites how magic works in Anbennar, and expands the number of new stories to tell, with new mission trees built around these new systems. Take the Death Bringing Cobra clan and sign the Umbral Covenant to invite the Vile One, the Night Hags' greatest tool. Create a centaur lich as Black Herd, or practice Necronomics as the newly reworked Esthil. Defeat the slavers of Taychend as Orenvalyam, or bend spiritfire as the harimari of Cangji.
  • Almost every nation can make use of the new magic system, and there are so, so many nations with all new mission trees this update. Take any of the three Firanyan Harpy nations in Bulwar and reforge the Harpylen Queendom, or you could unite the Exodus Goblins into the new Overclan. Build behemoths of the sea as Deranne, or enslave merfolk as Karassk. Make Cannor embrace superior gnomish culture as Iochand, turn the Shadow Swamp into a paradise as Yemotaferi, seek and destroy the underground dragon as Gor Vazumbrog. Endhuvi, Samsumbat, Shadowdreamer, over 50 new mission trees in Anbennar's largest update ever!

If you’re not sure which country to play, check out this site with details on the dozens of new mission trees: https://sites.google.com/view/anbennar-missions/missions (those mentioned already are but a fraction!).

Have questions, or just curious about lore? Bring them here in r/Anbennar and the https://discord.gg/anbennar

Changelog: https://docs.google.com/document/d/1M_niqSK45pnZmmy3lnFL7NYlCWg1s2GksWLVu0K5sbo/edit?usp=sharing

Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1385440355

Discord: https://discord.gg/anbennar

Bluesky: https://bsky.app/profile/anbennar.bsky.social

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u/Jay10101 — 6 days ago