u/Jaxelino

▲ 142 r/thefinals

Imho this gadget is basically busted and outclasses an M specialization where it matters, stealing cashouts.

And I know these were not HS, I couldn't even see where the head was with all these particles to be honest. And even if they were, it's 7 extra damage per shot, which I'm not entirely sure it would have been enough damage and the game shouldn't be balance around that anyway.

Edit:

Some extra Info and considerations:, damage done was 315.
You can tell me "you should have done this, you should have used that, etc" but in hindsight it's quite easy (and rich) to say so. I played with the tools at my disposal at that moment, that's about it. Wasn't perfect, but I'd say it should have been enough. It used to be enough for the vast majority of this game lifespan.

I didn't sign up for simple gadgets to shake up the foundation of the game this badly, while outclassing Specializations. Just to give you some perspective, the Healing Emitter heals for 12HP/s, Healing Beam is 46HP/s and Infuser is.. 186HP/s. That's 4 times the healing rate of the Healing Beam. It's a Hitscan gadget with plenty of charges and unlimited range. That's ludicrous. Plus, so much misinformation being thrown around because ya'll fundamentally scared that Embark could touch your precious crutch.

You praise the teamwork, while the reality is that if the H+ Infuser had a sensible healing rate, that light would have died, and the burden of coming up with a better plan would have lied with the attacking team. But why bother with that if in the end you can just turn an L into a 500hp monster with a single gadget? Just go unga-bunga last second steal, it works. Splendid teamwork, really the epitome of skill and tactics at work.

u/Jaxelino — 8 days ago