
Realms-In-Exile: Version 4.3.1 - The Moon's Radiance
Crusader Kings III V.1.19.0.5 compatibility patch (Scribe)
- Do not expect save game compatibility
- Do not expect DLC content to be anywhere near fully adapted.
Enjoy!
Of Special Note
* The Silver Moon Ascends: As Bellakar, decide whether to focus on defending the South or marching North to assist Gondor. A host of new events and decisions await!
* Upheaval in Thani-Hazad: Could something actually be happening in the Seven Lands? Explore new content for princes Seregul and Derei to shape Thani-Hazad according to your wishes…
* The Order of the Swan: Lead the knights of Dol Amroth to new glory as you reforge the Order of the Swan! New and restored decisions and events for Dol Amroth await!
* Taming the Wilderness with new ease: Enjoy a new system of automatic colonization, making the reclamation of the wastelands much less tedious should you choose to activate it.
* Achèvement de la Terre du Milieu - the French localization has reached 100% of translated files, enjoy a fully translated mod!
https://steamcommunity.com/sharedfiles/filedetails/?id=2291024373
New Content
* Added new events and decisions to the Moria Struggle along with a general rebalance
* Added a new Great Project for numenorean descendent cultures to construct a Great Citadel
* Added new content for Seregul of Pêl
* Added new content for Derei of Gimilêth
* Added new content for Dol Amroth (accessible in both start dates)
* Added a new adventurer with custom content in Mispir (Thani-Hazad) in the War of the Ring; Azulzir of the Fellow Travelers
* Added visible disfigurement system from AGOT
* Added a new wood elf outfit by Nerdman3000, for Lasgalendrim and elven rangers
* Added new Adunaic Armor by Swordsman
* Added new crowns for Arnorian cultures, by Nerdman and Celticus
* Added Lynerian Architecture Set
* Added two new character interactions for elves to convince any human vassal to switch to a good faith, or travel to a neighboring human with an evil faith to try and diplomatically convert them
* Added a new rare „Spread the Light“ contract for elven adventures
* Implemented the „Restore the Druedain“ content contribution by Matas
* Implemented the much improved Saruman „Found University“ content contribution by Rex DA:TaW
* Added a new event haunting you if you became obsessed by the White Dread
* Added a new Longbeard crown by aj
* Added a new language mapmode
* Added a new random childhood event concerning Sailing
* Added automatic colonization system (WAC)
* Added a new decision for good Saruman in Tharbad
* Added rare Kraken encounter during maritime hunts for those who’ve bested the White Dread
* Added new DNA for many elven and Gondorian characters
* Added new character backgrounds for Gondorians, Arnorians, Belfalathrim, Harshandatti, and Rivendell
* Added a Gondor Strength gamerule
* Added the Blue Palace special building in Qarsa
* Added new unlockable MaA for Dol Amroth as well as new base MaA for Qarsa
* Added Special building in the Gap of Khand + Ovatha (8th)'s Folly battle Point of Interest
* Added new dwarf dna by Chandalf
* Added a bunch of Dynamic CoAs and Dynamic Names throughout the Bay of Usakan region
* Continued work on Russian and German translation
Changes & Balance
* The Unite the Kinn-lai decision will now pick more appropriate targets for you to ally with should the initial title holders lose their land
* Nazgul will now use local orcs to settle wilderness
* Gave the Ambason culture a few additional innovations at game start
* Redefined Northmen and Rhevainic religions as Rhovanic and Andunic, shifting faiths as necessary
* Rebalanced the fort levels of Minas Tirith and Barad-dûr
* Improved quality of a large number of CoA symbols
* Improved quality of CoA being displayed on banner court artifacts
* Reworked most of the CoA in Thani-hazad
* Elven adventures and children of Dwarven rulers will now use translated titles
* Reduced transitions in Grand Tournaments to 1 second
* Your heir will now lose opinion if you refuse to give them a heirloom
* The League of the Faithful (Gondor x Bellakar) is now a special defensive alliance (like the Balan-lai)
* Elven courtiers will now be more likely to marry and reproduce (RIP Abe-san)
* Generated characters can now randomly gain lotr specific traits (like Mariner, Cavern Commander, etc)
* Fréalaf, Éomund, and Théodred will now ride Mearas (see visual story cycles)
* Azog can now use his final decision even if a vassal holds Gundabad
* Shieldmaidens are now more frequent
* Reworked a large number of ethnicities
* The Sailed West trait will now show when a character left Middle-earth
* Replaced crowns assigned to the Numenoreans with golden recolors of the Gondorian circlets since Numenoreans don't use crowns in lore
* Reworked rohirric holy site bonuses to make more sense
* Restoring Sirgala is now also possible when a vassal holds the required titles
* Split a duchy in central Usakan in two
* Mispír and Ûrulôni are now selectable capitals of Thâni-Hazâd, Pharazâin, and Númenor-in-Exile
Bugfixes
* Fixed a few issues in Mardat‘s content
* Fixed a few instances of opposite alignment characters interacting with hostile characters or being recruited by them
* Fixed admin dwarves not being able to use the Dwarrowmoot
* Fixed a few issues with Aragorn and Arwen not getting married
* Fixed the Castamiri version of Gondor not being included in a few events and decisions that target Gondor
* Fixed the Noria special building preventing the construction of Farm Estates
* Fixed Holding models being improperly applied for Anduin Northron and Rhunnic Steppe Architecture types
* Fixed Storm-Marshal character title flavourization
* Localization and spelling fixes