Converting Never Going Home to Something Else (Carin?)
NOTE: Immediately after posting I realized that I spelled CAIRN incorrectly.
I have been watching lore videos for trench crusade and came across Never Going Home and thought - "oh cool, a weird WW1 setting" - love the idea of fighting elridtch horrors unleashed into the trenches. If you aren't familiar with the Y.A. novels "Leviathan" this is an incredible setting worth checking out for the lore alone.
Well the reviews are lack luster and most people seem to think it is poorly written. I'm curious though how strong the setting, monsters, etc are and if there is enough workable material to use with a different rule system
My thought was doing some kind of large "trench crawl" megadungeon campaign where no man's land is extremely dangerous and lethal so the players are confined to the trenches for any modicum of safety.