I made a tiny AtS clone with pixel-art graphics for a 2 week hobby gamedev project.
Many thanks to amazing people from Eremite Games for creating my now favorite city-builder. Two weeks ago I got tired with shuffling data in databases (which I do for a living) and decided to code something visual for a change in my spare time. All assets are drawn by me on a touchpad (except the background texture which I stole from one of the steam games I own, lol). The code is done in two layers - there is a deterministic simulation as a backend (I wanted to do a rollback multiplayer, but decided half way through for something less ambitious) and then the Bevy game engine handles all the visuals.