- Crusader Cleric of Erastil, Community Domain, Angel Mythic
- Human, 14, 18, 10, 10, 16, 10, put points to WIS when growing
- Feats: Just take all the Archery Spells
- Mythics: Angel merged, take Enduring Spells, Sorcerous Reflex, Greater Enduring Spells, Impossible Domain Animal
- Buff yourself with your fun Angel spells. Once Sun Marked comes online, your arrows will be so devastating you don't even need Specialization
- Eldritch Archer Magus, Azata Mythic
- Elf, 14, 18, 8, 18, 10, 10, put points to INT when growing
- Feats: Take Arcane Strike instead of Deadly Aim, Magus Arcana pick Enduring Blade, Devoted Blade and Bane Blade
- Mythics: Azata, take Ascendent Elements Fire and Cold first, then probably Spellcaster Onslaught or anything else you like. Pick Incredible Might at MR4 for a crazy accuracy boost.
- Mystic Theurge, Lich Mythic -> Legend
- Aasimar, 8, 14, 10, 18, 18, 10, pick Acolyte Background
- Base classes: 3 Ecclesitheurge Cleric, 3 Spell Master Wizard
- Feats: Take Arcane Spirit, Ambuscading Spells, Spell Foci (Conjuration, Enchantment, Necromancy, Evocation), then Spell Penetration, Wings, then continue to expand your Spell Foci to Transmutation and Illusion. I don't think we need Abjuration and Divination. You may also pick Expanded Arsenal Mythic but I dislike it due to a bug
- Mythics: Lich Merged, take Enduring Spells and Greater Enduring. I designed this to go Lich to Legend so these are what I've planned. Other Mythics, you can take something you like. You need Fox's Cunning and Owl's Wisdom to be on at all times, and probably nice to have some protection spells like Shield of Faith, Barkskin, Shield, Mage Armor
- Early stages are not easy. Your role basically is just Arcane Spirit -> Daze / Flare. Then it's Grease time. You can start being more offensive after merging with Lich. Before that, just do all sorts of Grease, Hold Person, Blind, Glitterdust...