u/Intrepid-Fox4566

I overflowed the reapers health pool, he just disappears

Reaper would've had 2,384,763,300 (just over the cap of 2,147,483,647) hp if it was an unsigned int, which because it's signed it's overflowing into the negative (-1,910,203,996 specifically) as you can see he just disappears and the combat stays active. Surprised it doesn't trigger the overkill. Must be handled differently than what I thought. Doesn't even count the combat as finished, curse doesn't change at all.

Also it seems to be progressing the Drowner spawning if I don't play my Pentagram not clearing the water levels between reapers, guessing that's because of the fact that the reaper isn't actually dying. Not looking forward to seeing the end stats of this run, maybe I'll finally 100% the game after this one...

Edit: I fear I have actually broken the game by spawning the drowned, when I finish my turn it puts me in the same state I am in when I press end turn, but with the 10% health chunked off me and clears my combo, don't think I can get my combo high enough for Imelda to level me up with just a single hand. I'll save the run and see if I can think of something that might save me, but I think I'm going to be slowly drowned.

Edit 2: For anyone who cares to see the end of run stats they're here https://www.reddit.com/r/VampireCrawlers/comments/1t8x58r/end_stats_for_my_most_cursed_heh_run_yet/

u/Intrepid-Fox4566 — 4 days ago

The game has decided it's time to troll me now...

Keeps happening, the game gives me another amulet just to then give me a destroy gem, it's comedical how immediately it happens at this point (exact same thing happens when I take a pentagram but that one I am happy with)

u/Intrepid-Fox4566 — 5 days ago

Coin counter changing while walking around

Entered floor 3 of Gallo and realised that my money was changing randomly when I take steps. The coin count gem itself is showing the money as 90,595,615 so I assume that's the correct value. Wont let me attach a picture because I already attached a video.

u/Intrepid-Fox4566 — 5 days ago

How will this interact?

Is destroy when the combo ends rather than when the card is played? I have 0 coin bags in hand/deck. All of them are already played and in the combo. Will slotting a fireproof gem make it not destroy or is it already gone? I'd prefer that I just slot it to skip the level up, but I don't want to deal with having to shatter the bag after.

Edit: I know what the fireproof gem does. I was asking if I put the gem on a card in my combo pile (all of those coin cards are already played, like I said) if they would still destroy (since they've already triggered the on play) or if the destroy tooltip is worded weirdly and means when the combo ends (when it actually does the animation of it burning up).

Edit 2: If anyone comes to this looking for an answer. Destroy is when the cards burn animation ends (after you draw more than you have in your deck forcing it to put those combo cards back into the draw pile, or end the combo) not on card play at all. The wiki has incorrect information. And the text in game is just weirdly worded, I guess they're expecting it to not stay on the combo pile.

u/Intrepid-Fox4566 — 5 days ago

The run that finally got me my swollen hand arcana

I kept trying to avoid having decks too big until this run where every enemy I killed from floor 3 onwards was giving me ATLEAST 1 full level. Got to the point where I was in the level up screen for so long total that I just gave up, clicked any reward and skipped the other encounters bee lining it to the boss

u/Intrepid-Fox4566 — 6 days ago

Keeping combo between turns would be great right now, also really wish I didn't accidently misclick and break my coin count card

u/Intrepid-Fox4566 — 7 days ago