Seeking opinions on a potential Crowd Favor system for my upcoming arena combat tournament.
Hi all, and thanks in advance for any insights you might have! Hoping to throw this at my three Level 8 players before they enter the Climb, a squad-based combat tournament with a final plot-critical boss awaiting anyone who reaches the top. My hope is to encourage creative skill-use while providing benefits strong enough to tempt them to risk wasting parts of their turns. Thoughts?
"In a world with Collective Manifestation, the roar of the crowd is more than merely inspirational — it can provide tangible benefits to those it champions. Crowd Favor is measured on a sliding scale ranging from +3 to -3. Combatants may spend their bonus action (for a straight roll) or action (for advantage) to Grandstand, allowing them to roll a skill check of their choosing vs DC 15 to attempt to win the crowd's approval; as with any skill challenge, the participant must justify and describe their chosen skill use, with bonuses or penalties applied to their roll based on creativity, originality, and situational suitability. If successful, the Crowd Favor scale will move one point in their team's direction. If the scale stands at plus or minus 1, each member of the favored team will have a luck point available to spend on their turn; at plus or minus 2, each member of the favored team will have either a luck point or an extra bonus action to spend on their turn; and at plus or minus 3, each member of the favored team will have either a luck point, an extra bonus action, or an extra action to spend on their turn. Finally, any team that wins three matches while at maximum Crowd Favor will be automatically eligible to advance to the next bracket of the Climb."