u/IndigoChagrin

Image 1 — Cinematic Prototyping (using mannequins) in TS4.
Image 2 — Cinematic Prototyping (using mannequins) in TS4.
Image 3 — Cinematic Prototyping (using mannequins) in TS4.
Image 4 — Cinematic Prototyping (using mannequins) in TS4.
Image 5 — Cinematic Prototyping (using mannequins) in TS4.
Image 6 — Cinematic Prototyping (using mannequins) in TS4.
Image 7 — Cinematic Prototyping (using mannequins) in TS4.
Image 8 — Cinematic Prototyping (using mannequins) in TS4.
Image 9 — Cinematic Prototyping (using mannequins) in TS4.
Image 10 — Cinematic Prototyping (using mannequins) in TS4.
Image 11 — Cinematic Prototyping (using mannequins) in TS4.
Image 12 — Cinematic Prototyping (using mannequins) in TS4.
Image 13 — Cinematic Prototyping (using mannequins) in TS4.
Image 14 — Cinematic Prototyping (using mannequins) in TS4.
Image 15 — Cinematic Prototyping (using mannequins) in TS4.

Cinematic Prototyping (using mannequins) in TS4.

Blocking with mannequins is much more efficient than trying to get sims to cooperate while I fine tune my angles, lighting and staging. So I use those before sending in the understudies.

Welcome to the Turner family home, the first set I’m perfecting for a LoomTurn reboot.

u/IndigoChagrin — 5 hours ago

I can fix her...

Advice? My Protagonist is a scientist who wants to start a terraforming effort to restore the Homeworld. I've played the game for a few hundred hours and never got into outposts or supply chains; this is going to be how I explore those systems in depth.

I know it's a fantasy. I'm doing it anyway. Where should I start?

u/IndigoChagrin — 3 days ago