
True Archotechnology - Archotech Artifact Overhaul
This mod adds more Oomph to Archotech Artifacts, to really make them feel like artifacts of a god.
For example:
Mechlinks, which are mere ultra-tech, can install themselves deep within the brain- instantly, painlessly, and without relying on that doctor who's eyeing the Yayo a bit too intensely. So can Psylink Neuroformers, miraculous Archotech inventions that permanently grant humans psychic supernatural powers.
So why do other augments created by a god-like being rely on crude surgeries and anesthetics, and get instantly destroyed if your doctor trips on a cat on his way to the operating room?
The mod auto-patches Archotech parts (that have the Archotech tech level) to be installable without surgery, and removable without fail chance, medicine or anesthetics.
This includes vanilla and any correctly labeled parts from mods.
It also has other optional effects for Archotech implants, as well as optional effects for Emanators and Lances.
Other options for you to choose from:
- Damage Reduction: Reduce damage taken by Archotech parts by a configurable percentage, from 0% all the way up to 100%. No longer will parts that are "harder to damage than plasteel" get damaged as easily as a wooden peg leg.
- Indestructible: Make Archotech parts indestructible (will not go below 1HP). No one knows how they keep regrowing from the stumps, but they do.
- Return On Investment: Make Archotech parts extractable from dead bodies, like mechlinks. Easy removal remains guranteed post-mortem, or your money back.
- Feels Amazing: Make Archotech parts not anger Body Purists (they look and feel natural, allowing them to gaslight themselves), and finally make Body Modders more happy about them than peg legs.
- Better Emanators: Psychic Emanators will optionally restore recreation in their radius.
- Ancient Lances: Psychic Shock & Insanity Lances will have unlimited range and require no line of sight like they used to.
More info on the Steam Workshop.