u/Impossible_Mud_3517

True Archotechnology - Archotech Artifact Overhaul
▲ 221 r/RimWorld

True Archotechnology - Archotech Artifact Overhaul

This mod adds more Oomph to Archotech Artifacts, to really make them feel like artifacts of a god.

For example:

Mechlinks, which are mere ultra-tech, can install themselves deep within the brain- instantly, painlessly, and without relying on that doctor who's eyeing the Yayo a bit too intensely. So can Psylink Neuroformers, miraculous Archotech inventions that permanently grant humans psychic supernatural powers.

So why do other augments created by a god-like being rely on crude surgeries and anesthetics, and get instantly destroyed if your doctor trips on a cat on his way to the operating room?

The mod auto-patches Archotech parts (that have the Archotech tech level) to be installable without surgery, and removable without fail chance, medicine or anesthetics.

This includes vanilla and any correctly labeled parts from mods.

It also has other optional effects for Archotech implants, as well as optional effects for Emanators and Lances.

Other options for you to choose from:

  • Damage Reduction: Reduce damage taken by Archotech parts by a configurable percentage, from 0% all the way up to 100%. No longer will parts that are "harder to damage than plasteel" get damaged as easily as a wooden peg leg.
  • Indestructible: Make Archotech parts indestructible (will not go below 1HP). No one knows how they keep regrowing from the stumps, but they do.
  • Return On Investment: Make Archotech parts extractable from dead bodies, like mechlinks. Easy removal remains guranteed post-mortem, or your money back.
  • Feels Amazing: Make Archotech parts not anger Body Purists (they look and feel natural, allowing them to gaslight themselves), and finally make Body Modders more happy about them than peg legs.
  • Better Emanators: Psychic Emanators will optionally restore recreation in their radius.
  • Ancient Lances: Psychic Shock & Insanity Lances will have unlimited range and require no line of sight like they used to.

More info on the Steam Workshop.

steamcommunity.com
u/Impossible_Mud_3517 — 6 days ago
▲ 207 r/RimWorld

Complex mechs can only be made by scanning brains, but turn out completely identical.

Not anymore.

With Ghost in the Machine, a piece of the donor lives on. Subcores that require a brainscan (Standard and High) will now directly copy the skills of the scanned pawn into the created mechanoid.

High quality scans achieved by destroying the brain may also copy... other things.

Performance Comparison

Subcore Tiers & Capabilities

Standard Subcores will allow you to give mechs the skills of the scanned pawn instead of their defaults, of course.

High Subcores have a number of advantages which may cause you to prefer them over Standard ones, despite The Implication:

  • Skill Caps: Standard Subcores have their skills capped to 14, while High Subcores are uncapped. Configurable.
  • Learning: Mechanoids with a High Subcore can improve their skills over time, possessing a 25% learning rate. All mechs have perfect memories. Configurable.
  • Personalities: Certain traits will transfer if a High Subcore is used, for better or for worse. These traits may function the same way they did in a flesh and blood pawn - or not. There are many unique behaviors and traits that function differently in mechs. Some unique conditions in the scanned pawn may also manifest as unique traits.
  • Connections: Mechanoid with a High Subcore may remember particularly strong relations, which can lead to... interesting behaviors.

Additional Features

  • Flexible Cores: The mod auto-patches mechanoid recipes, allowing you to use higher-quality cores than the recipe demands. Enable them the same way you enable butchering human corpses (theoretically).
  • Ghost Identity: Cores and mechs will permanently display the original scan date and the scanned pawn's name. Pair this with the vanilla renaming feature to name mechs after their donors.
  • Psychic Awakening: Mechanoids now possess Psychic Sensitivity scaling with their complexity. Tiers are set at 0 (Basic), 0.5 (Standard), and 0.75 (High). Apocritons alone have 1.0, representing full sentience.
  • Core Swap: You can select a Standard or High Subcore to insert it into a mech. If the mech has skills, you'll get the old core back.

More details in the Steam Workshop page.

MediaFire link

u/Impossible_Mud_3517 — 13 days ago