u/ImplementLow5340

Help with room descriptions

I’m a new Dm and I’m running a Pokemon DnD campaign. My PCs are working through a 3 level dungeon to save one of the other PCs (he has a lot of scheduling conflicts compared to the rest of the group and things snowballed, but i digress) I was wanting to drop some knowledge about BBEGs group (the cobra syndicate)

The way I did the pokemon was that people were transforming into these monsters(Pokemon) this lets us play who’s that Pokemon at the start of every new NPC/fight scene. The dungeon is an undead dungeon being used as a base. It has regular skeletons and undead mobs, but also ghastlys, chandalores, and the lich I think will be a Mismagius with a object they have to find/ destroy to actually kill/defeat it (there’s a name for it, but I can’t remember) I would also like to drop some lore if the choose to look for it.

All that to say I’m bad at room descriptions and don’t know how to introduce/hint at they need to look for this object without drawing too much attention to it

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u/ImplementLow5340 — 22 hours ago

Magic system Ideas

Goal: I want a homebrew system for a spell caster without resources.

New DM here. I have a player who strongly dislikes resource management, for fair reason. So that got me thinking is there a system for the realms of written magic? There’s this recent anime/ manga I’ve come across called “Witch Hat Atelier”, and I love the system they use. I also love Minecraft mods Ars Nouvea and Mana and Artifice. Is there something similar? Like a modular system where the exact spell is determined by the player, or at least can be changed slightly. Maybe like a sorcerer/wizard mix? If not what are some ideas to make / come up with a modular system? I’ve also thought about taking debuffs rather than spell slots (stronger ability = more drawback). Any and all ideas would be greatly appreciated and welcomed.

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u/ImplementLow5340 — 1 day ago