
You can see over the different campaigns that hyper, aggressive fun basically dug its own grave. Large aggressive creatures like red lizards we’re far too territorial to coexist with each other, and basically fought each other until they wiped out the majority of their species within the facility ground and with them being so separated from each other, they we’re basically left alone to starve. Similar probably happened with king and miros vultures as they were just too competitive for the finite food. Shocking how the only place that Miros vultures were able to survive was bitter airy with basically no competition for food outside of each other and a plentiful amount of blue lizards and scavengers. You can see the real environmental shift as further down this timeline. Large individual creatures fall out of fashion, unable to keep up with the passage of time and get replaced by communal organisms. You could even say the iterators in a way fall into this quickly, becoming further relics of a Bagon age, while smaller, intelligent beings like scavengers and slug cats start developing the basics of civilization. Finally enough, I think the only hard mode to spawn that didn’t die to the competition was cyan lizards, and they all died out because they’re stupid wildly jumping until eventually they just fall and kill themselves.