
I made a small Windows utility for cleaning Unreal Engine project folders
Hi everyone,
I hope this is okay to share here. I’ve been working on a small Windows utility for Unreal Engine developers called AliceUnrealTools.
It started from a simple personal need: I often had to clean Unreal Engine generated folders before rebuilding, archiving, moving, or troubleshooting a project. Doing this manually across project folders and plugin folders was repetitive, so I made a small tool to handle those cleanup targets in one place.
The current version focuses on cleaning common generated files and folders such as DerivedDataCache, Intermediate, Saved, Binaries, .vs, plugin build folders, and Visual Studio solution files.
My goal is to keep it simple, transparent, and useful for local Unreal Engine workflows. It is not intended to replace Unreal Engine itself or any official Epic Games tool.
I would really appreciate feedback from other Unreal Engine users:
- Which generated folders do you usually delete when cleaning a project?
- Are there cleanup targets that should be optional rather than enabled by default?
- Would a dry-run preview be useful before deletion?
- Would per-project cleanup presets be helpful?
Thanks for taking a look. I’m trying to make this useful without making it risky or overly complicated.
If anyone wants to try it, I published it here:
https://apps.microsoft.com/detail/9PH043VGXJFR?hl=ko-kr&gl=KR&ocid=pdpshare
I’m mainly looking for feedback from Unreal Engine users, especially on what cleanup targets should be included or avoided by default.