u/IllRepresentative376

I made a small Windows utility for cleaning Unreal Engine project folders

I made a small Windows utility for cleaning Unreal Engine project folders

Hi everyone,

I hope this is okay to share here. I’ve been working on a small Windows utility for Unreal Engine developers called AliceUnrealTools.

https://preview.redd.it/1su6rdqvy11h1.png?width=1122&format=png&auto=webp&s=280deca15b9910e036e73f97ea3ba147e682d9a9

It started from a simple personal need: I often had to clean Unreal Engine generated folders before rebuilding, archiving, moving, or troubleshooting a project. Doing this manually across project folders and plugin folders was repetitive, so I made a small tool to handle those cleanup targets in one place.

The current version focuses on cleaning common generated files and folders such as DerivedDataCache, Intermediate, Saved, Binaries, .vs, plugin build folders, and Visual Studio solution files.

My goal is to keep it simple, transparent, and useful for local Unreal Engine workflows. It is not intended to replace Unreal Engine itself or any official Epic Games tool.

https://preview.redd.it/dgrx14zty11h1.png?width=1022&format=png&auto=webp&s=a26069487e9721d279f960742fba3bcb74454b70

https://preview.redd.it/d7gm1wlsy11h1.png?width=1020&format=png&auto=webp&s=95e0e105ade2ae899f3d4ab94ae3a5089ca55238

I would really appreciate feedback from other Unreal Engine users:

- Which generated folders do you usually delete when cleaning a project?

- Are there cleanup targets that should be optional rather than enabled by default?

- Would a dry-run preview be useful before deletion?

- Would per-project cleanup presets be helpful?

Thanks for taking a look. I’m trying to make this useful without making it risky or overly complicated.

If anyone wants to try it, I published it here:

https://apps.microsoft.com/detail/9PH043VGXJFR?hl=ko-kr&gl=KR&ocid=pdpshare

I’m mainly looking for feedback from Unreal Engine users, especially on what cleanup targets should be included or avoided by default.

reddit.com

I made AliceVideoTools, a lightweight Windows utility for quick video resizing and GIF conversion

I made AliceVideoTools, a lightweight Windows utility for quick video conversion tasks.

It was built around one small workflow: right-click a video file in Windows Explorer, choose AliceVideoTools, and convert it without opening a full editing app.

Current features:

- Video resolution conversion

- Video-to-GIF conversion

- Windows Explorer right-click workflow

- Local processing on the user’s PC

- Simple preset-based interface

I wanted it to feel like a practical desktop utility rather than a full media editor.

It is now live on the Microsoft Store, and I’d be grateful for any feedback from people who often work with short videos, GIFs, or quick media conversion tasks.

Store link: https://apps.microsoft.com/detail/9ngxtdmvc78m?ocid=webpdpshare

u/IllRepresentative376 — 2 days ago
▲ 1 r/vtubertech+1 crossposts

I’ve been working on a small Windows app called AliceMate.

It lets you load a VRM character and keep it visible on your desktop as a floating companion. My goal is to make it feel light, clean, and pleasant enough that people would actually leave it running.

A few design decisions I cared about from the start:

  • support for user-owned VRM files
  • clear warning to only use copyright-safe models
  • proper Windows packaging for Microsoft Store distribution
  • low overhead and no obvious memory creep
  • focus on the “desktop presence” feeling rather than turning it into a heavy app

Right now the core works, but I’m still improving the animation quality and overall polish.

What I’m trying to learn is:

  • whether this is interesting beyond being “cute for 5 minutes”
  • whether users would want customization, interaction, or just passive presence
  • whether the better launch path is free first or low-cost paid

If anyone here has shipped a niche desktop utility or companion-style product, I’d really love your honest take.

u/IllRepresentative376 — 18 days ago