What do Factorio players think about Captain of Industry?
I'm a long time factory game fan. Large amount of experience in Factorio, extensive experience in Dyson Sphere Project and dabbled in a few others.
But my current obsession is Captain of Industry and I've been playing for the past couple of months and I'm in love with it. I'm so surprised it doesn't have more fame in the community as much as some of the other big titles.
I guess it technically is in early access so that could be the reason why.
I love captain of industry because the production chains are so complicated and interesting. And since the map is finite and resources/buildable space is very limited (although you can terraform the map to create more space) it creates a lot of resource problems for the player.
So you often end up bouncing from one resource crisis to the next barely staying ahead of the curve. I have had many cases where I am right on the brink of running out of oil or coal and I barely get to either the next node to start using it or setting up a trading dock to import it in. Not to mention having maintenance or power criseses.
But what I love the most about the game is just how many options you have. There's tons of different strategies you can use in the mid and late game. Many of the recipes and items have a lot of different optional recipes, you can choose to base your economy around importing and exporting certain goods as a trade.
Like for one game I was basically making artificial forests everywhere and had a ton of space dedicated to that so that I could harvest all the wood and ship it off to trade for corn. And then I would use the corn to convert it to biofuel and eventually through a processing chain to Hydrogen and ran all of my transport network off of hydrogen. Basically didn't even need oil at that point.
I'm just surprised I haven't ehard more about it like I do the other big titles.