Dynamics and variety changes
Let's face it: siege is a game where the creativity can bring the player on top tier ranks and games. With the "meta" stuff, all of this disappears in favor of default strats and loadouts on operators, default things to do and to expect from an operator or by a gadget for example. I think we can all agree when I say siege needs more buffs to operators, and "creative" ways to use them. What i would consider very valuable changes in favor of that aspect of the game which would make things more interesting and freshier, would maybe considered dumb by a portion of people, now, the question is.. why not tho? Someone will keep using the meta, someone else, won't. Examples: tachanka, give him the possibility to choose whether to bring the Shumika launcher along with an smg, OR, the OLD mounted lmg with glass shield, or both and he loses the secondary for example idk, but give him the opportunity to go dumb and use the turret for example. Shields: there was a time where every operator would use a gun (in most of occasions) made in the same country he's from(famas for gign, mp7 for gsg9 and so on) we're not following that "rule" anymore, so why not give the possibility to blitz for example to run a more various amount of pistols, not only his default one, maybe run the same of maverick, or the gsh, and so on? Oryx : can jump hatches, big deal yeah, why not give him the ability to jump balconies? Heaven balcony on Café, the Grey balcony of luggage on coastline, stuff like that, would make him more unpredictable. These are just examples and I think that without the right amount of caution that would go really bad, but wouldn't it be great to see ops have more "fantasy" on their loadout? We're way too far for a "realistic" tactical shooter anyway, too many nonsense