u/Ignitetheinferno37

I started by creating a relatively low poly LOD for a game character that needs to be scaled up by a few subdivisions to add sculpted details etc. Normally I work with quads mostly, but I was thinking about adding a few stylized parts such as these ridges on its neck, and I wanted to do so without adding unnecessary geometry so I resorted to introducing some tris. Would this be harmful in a multires workflow, or should I undo changes and stick to a flat surface for the low LOD and only sculpt ridge like structures in the multires version of the mesh?

Ridges

No ridges

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u/Ignitetheinferno37 — 12 days ago