u/Iggy_Slayer

Marvel Tokon doesn't actually have a campaign. Instead it has comic book style scenes with no gameplay or matches
▲ 1.0k r/gaming

Marvel Tokon doesn't actually have a campaign. Instead it has comic book style scenes with no gameplay or matches

>4Gamer:
Arc System Works' fighting games seem to have substantial story modes. What about Marvel Fighting Spirit?

>Yamanaka:
It's difficult to directly compare the volume of content to the story modes in other titles because the format is different, but in Marvel Fighting Spirit, you can enjoy a story using a motion comics style in a game mode called "Episode Mode." We had a manga artist draw the base manga, and then we added movement to each panel to advance the story, which is a fairly time-consuming way to present it. We have prepared five teams, and it has enough content to provide nearly 10 hours of gameplay in total.

>Yamanaka:
From the beginning of the project, we decided that a story mode was absolutely necessary for casual players, and the only thing left to discuss was what form it should take. Marvel is all about comics, so we thought about how to make it interactively enjoyable, and that's how the idea of making comics move came about. By adding sound and movement to motion comics, we can also make use of the PS5's vibration function.

>4Gamer:
In episode mode, will there be any matches where the player controls the game in between?

>Yamanaka:
No. Basically, once you start episode mode, the story will progress even if you leave it alone. You can fast-forward by pressing a button, or pause and enjoy the illustrations at your leisure, but it's designed to be enjoyed in the same way as reading a comic book.

>As an aside, recording the voices for episode mode was a challenge. In previous Arc System Works titles, we usually recorded about three languages, but this time we needed to record ten languages.

>However, I think being able to enjoy a fighting game in one's native language is a wonderful experience, so I would like to do my best to support it, with the help of SIE regarding localization.

It's really disappointing how often fighting games skimp out on single player content and you would think with sony's backing maybe this would be different. Instead it has even less actual content than all the fighting games that just make you fight evil clones of characters.

4gamer.net
u/Iggy_Slayer — 3 days ago
▲ 672 r/gaming

Legendary Tekken boss Katsuhiro Harada has joined SNK and formed a new studio inside it

>In an announcement published on Tuesday, Harada confirmed the formation of ‘SNK VS Studio’ in Shinagawa, Tokyo, where he will act as CEO.

>According to Harada, the ‘VS’ in VS Studio’s name holds various meanings, including “Video game Soft (VS Development Division),” and “the spirit of ‘Versus’ challenging tradition”.

>“VS Studio’s philosophy is ‘Beyond tradition, crafted to perfection’,” he said in a statement. “We will combine technology, sensibility, and world-class expertise to pursue the ultimate. From a free, open, and spacious environment, we will generate new ideas and create memorable games. We established this studio to bring this vision to life.”

>He added: “Having been involved in game development for many years, I’ve constantly considered how I want to spend my time as a developer and what kind of environment allows developers to perform at their best.

>“VS Studio is one answer to that question. By bringing together technology and knowledge, and working with passionate colleagues, we aim to deliver the best gaming experiences to users worldwide.

videogameschronicle.com
u/Iggy_Slayer — 3 days ago
▲ 881 r/gaming

According to Sega's quarterly report they have cancelled their "super game" and will also focus less on F2P titles

This is the project that seemed to be a multi year ongoing project that was rumored to cost upwards of $800m (probably a lifetime estimate not launch).

edit: In case anyone asks all the revival games like crazy taxi and JSR are still alive and listed as TBD on the release slate.

u/Iggy_Slayer — 3 days ago
▲ 376 r/gaming

Uncharted 4 is now 10 years old

It holds up remarkably well too. I'd argue it still looks better than a lot of current day games. Naughty dog really did something special with this game considering the issues it had with development at first.

youtube.com
u/Iggy_Slayer — 5 days ago

>This time Rebirth includes open world areas like the Grasslands region. How did you overcome the challenge of making such complex regions run at 30fps, bearing in mind Switch 2's power limits?

>In Final Fantasy 7 Rebirth, the scale of the world is vastly different from that of Intergrade, so we couldn't approach it in the same way. While with Intergrade we were able to achieve 30fps through adjustments to post-processing effects and fog, in Rebirth, the open-world environment led to a significantly higher number of rendered meshes compared to Intergrade, making it impossible to apply that same method directly.

>For the Switch 2 version, the background models themselves have been optimised specifically for the hardware. This wasn't just a simple reduction; it includes redesigning the LOD stages and reworking material expressions with high rendering costs from the ground up. Across entire scenes, we also adjusted the scale at which background LODs switch, ensuring that system load doesn't spike suddenly even as the draw distance increases. In addition, we focused on reducing conditions where rendering load tends to concentrate, such as implementing culling to suppress rendering outside the visible range and reorganising the overall rendering order of the environment.

Does Switch 2's docked play add any extra visual features, over playing it as a portable?

>For the Switch 2 version, our top priority was ensuring that there is no difference in the gameplay experience between docked and handheld modes. For this reason, we haven't included any additional visual elements in either mode; the only design difference is in how resolution is handled.

>Our aim is to create a situation where players can choose whichever mode they like based purely on preference, as the content, controls, and gameplay mechanics remain unchanged regardless of the mode. Ensuring that the experience remains seamless across modes is a policy we have consistently upheld throughout the development of the Switch 2 versions.

More in the article.

u/Iggy_Slayer — 10 days ago
▲ 1.7k r/gaming

>“We need to evolve how we work and how we are organized across our platform,” Sharma wrote in a memo viewed by CNBC. “Right now, it is too hard to ship impact quickly. We spend too much time inward instead of with the community, and we lack the depth we need in some of the fundamentals.”

>Last week, Microsoft reported its fourth gaming revenue decline in the past six quarters. Satya Nadella, Microsoft’s CEO, said the company is trying to win back fans of Xbox, the Bing search engine and other consumer assets.

>Four of those leaders are coming from the CoreAI group, overlapping with Sharma.

>Jared Palmer, who has been CoreAI vice president of product and a senior vice president of Microsoft’s GitHub subsidiary, will join Xbox as a member of technical staff to work on product, engineering, developer tools and infrastructure. He will also pay attention to matters of “taste,” Sharma wrote. Palmer came to Microsoft in October after a stint as vice president of artificial intelligence app hosting service Vercel, which bought his startup Turborepo in 2021.

>Tim Allen, a CoreAI vice president of design and GitHub’s senior vice president of design and research, will also go to Xbox and will lead design. Allen arrived at Microsoft in November after spending almost four years as head of design and research at Instacart.

>Jonathan McKay, a former Meta director and head of growth for ChatGPT at OpenAI, will be Xbox’s head of growth after holding that title in the CoreAI group.

>Evan Chaki, a general manager in CoreAI, will run a team of forward-deployed engineers that will look to simplify development and end repetitive work.

>David Schloss, Instacart’s senior director of product and growth, will take charge of Xbox’s subscription and cloud business.

>Kevin Gammill, a corporate vice president working on Xbox user experience, game development and publishing platforms, will leave his post. Roanne Sones, a corporate vice president for Xbox devices and ecosystem, will take a leave of absence after this summer and will later be an Xbox advisor. Sones and Gammill have each spent 24 years at Microsoft.

Looks like the AI takeover of Xbox is continuing.

u/Iggy_Slayer — 10 days ago
▲ 2.3k r/gaming

>Oblivion was an incredibly popular game back in the day, but the recent Bethesda remake unfortunately launched with a host of technical issues. A year after launch, have those problems been fixed or at least improved? We checked, and the results ain't pretty.

>As you may have noticed, the game hasn't been patched on PC since its 1.2 update arrived in July 2025 - a very short post-launch support window, given that the game was only released in late April the same year. Unfortunately, that abandonment means that the game remains in a state that could be described as anywhere from "annoying" to "practically unplayable", depending on your appetite for persistent hitches and stutters, crashing and other profound technical woes.

>It's hard to look beyond the initial design phase when it comes to apportioning blame, which sandwiched the original game's architecture within an Unreal Engine 5 front-end. Both of these elements are notoriously CPU and GPU heavy, so the combination presents with extremely poor frame-time stability that gets worse the longer you play. Still, the lack of updates suggest that Bethesda didn't feel like meaningful improvements were possible, and not even making the attempt feels even worse.

It still has that memory leak issue too where the longer you play the more your performance degrades. You can see an example of it in the article version of this.

u/Iggy_Slayer — 14 days ago