Been using React Three Fiber a lot lately and wanted a fast way to test GLSL shaders without spinning up a full R3F project every time. So I built this.
Universal Shader Studio:
- Procedural terrain + GLB model support as shader targets
- Live GLSL editor — vertex + fragment, hit Compile to apply
- Exports directly as an R3F component you can paste into your project
- Also exports Three.js ShaderMaterial, raw GLSL, vanilla WebGL
Stack: React 18 · Three.js · Vite 7 · Tailwind · shadcn/ui
🔗 https://shader-studio-teal.vercel.app
Feedback welcome — especially on the R3F export format, curious if the output is actually usable as-is.