u/Icameonananvil

So overall i need help with getting a toon shader i use to work with a bdsf texture i recently managed to make.Thing is, i am not the smartest when it comes to shading and have no idea how to integrate a sdf shader without using a color ramp. Which i do not use because i require lighting to be colored on the model, ie: to show red as actually red and not just a brighter base texture.

Now,at first it wasnt a big issue because the normals kept it looking solid and nothing was wrong but given i need to use shapekeys on the model's face they tend to give some jittered results,Soo i decided to switch to sdf but have no clue on how to incorporate it onto the model as of yet. Any ideas or suggestions?

Couple of things to note:
-the sdf uses a seperate uv map layout
-the base face uses a solidify to make the outline around the face

u/Icameonananvil — 16 days ago