u/I_amnotreal

I have a rather... uhm, extensive collection of mods in my game (256 to be exact, although some of it is just furniture that's been in my game for ages, so I don't really expect that to be an issue). I played with that exact setup until something like halfway through fall, year 3, then stopped, then decided to start another farm. It all goes well until day 13 of spring, y1 (the egg festival), at which point the game refuses to save and crashes, with the only exception being the attempt where I just ran to the festival, exited it immediately and ran back to bed - then the day saved, but the game loaded from that save crashed on morning of day 14, immediately upon loading, no exceptions. Reloading the older save (d13) has the same effect.

I tried troubleshooting it for a while, gave up, and started another save with the same settings and the exact same thing happens. D13 is the end of it, or d14 6:00 am if i really rush d13.

The only difference between the save that worked well and this one is the farm choice - it was Immersive Farm in the first case and Frontier Farm in the latter. Is there anything particular that happens on Frontier Farm on d13/14? And if not, is there a way to see what caused the crash?

I uploaded the latest smapi log to the smapi website tool but I don't see anything about crashes there. And beyond that I'm... well, lost. Yes, I know that I can try removing mods one by one and see what works and what does not, but I'm still not through all the stages of grief to do that and I'm trying to figure out if there's an easier way first. Or perhaps find out if someone had a similar issue and if they managed to solve it.

edit: smapi log

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u/I_amnotreal — 18 days ago