u/HyperInfinitybr

Isekai Rift's New Combat System (It's INSANE!)
▲ 3 r/gamedevscreens+1 crossposts

Isekai Rift's New Combat System (It's INSANE!)

I built this anime-style combat system entirely from scratch in Unity over the last week! It's still the first iteration (v1.0), and I've already tweaked the voice lines to be less repetitive (just didn't make it into this clip).

Being a solo dev, any feedback or critique is hugely appreciated!

youtu.be
u/HyperInfinitybr — 14 hours ago

Hi everyone!

I’m currently developing my 3D platformer, Isekai Rift, and I’m struggling with a major issue: video quality. My game looks crisp and vibrant in-engine, but every time I post a clip on social media or YouTube, the quality looks terrible (lots of artifacts and blurriness).

My current setup for recording:

  • Tool: NVIDIA Overlay (ShadowPlay)
  • Settings: 2160p (4K) @ 60 FPS
  • Bitrate: 130 Mbps

On paper, the raw files look great. However, once I edit and export them, everything falls apart. I’ve tried DaVinci Resolve, CapCut, Clipchamp, and Shotcut, but I can't seem to find the "sweet spot" for rendering.

I need to find a definitive solution urgently because I’ll be working on the official trailer soon, and I need it to look as professional as possible.

  • Which software do you use for recording (OBS with CQP? Specialized plugins?)
  • What are your export settings for YouTube/Twitter to avoid the "pixel soup" caused by their compression?
  • Is there a specific codec (ProRes, H.265?) that you recommend for high-fidelity indie games?

Any help or "secret" render settings would be much appreciated!

reddit.com
u/HyperInfinitybr — 8 days ago

Hey everyone! I’ve been working hard on the core mechanics for my 3D platformer. This update adds a Dash system, Double Jump, and more reactive Landing animations to make the movement feel more fluid.

Quick note on the video: I'm still fine-tuning my export and rendering settings to make sure these clips match the actual in-game quality, as the compression is still eating some of the details.

I’d love to hear your thoughts on the weight of the jump and the dash distance! Feedback is always welcome.

u/HyperInfinitybr — 17 days ago