▲ 1 r/robloxgamedev
Is 671 million voxels still too high for Roblox in 2026?
I just laid out the map for my game and it's meant to be a huge map (around 28,672 studs by 26,624 studs) and my total voxel count came out to 671 million. I know some years ago this probably would have been insane and this was after clearing out hidden terrain (it was originally 1.5 billion voxels). Is 671 million still too high? Will it work? Will I need to run/do things to optimize? What should I do to optimize?
Game's meant for only PC anyways so I'm not worried about mobile compatibility.
u/Hungry-Coconut-980 — 2 days ago