
I interviewed a narrative designer with 20 years of experience — here’s what I learned (French podcast)
Hi,
I’m a game design student and I’ve been starting a podcast where I talk with people from the industry to understand how they actually work.
I just released an episode with Anthony Jauneaud, a narrative designer with almost 20 years of experience (he worked on Night Call, Flat Eye and Dordogne).
We talked about:
-what narrative design really is today
-how to connect story and gameplay without slowing the game down
-his writing process and workflow
-why you shouldn’t wait for perfect conditions to start
The podcast is in French, but I thought some of you might still find it interesting.
I’m still at a very early stage (small audience), but this is honestly my favorite episode so far.
https://open.spotify.com/episode/3ouTEPE0ZpjEdduyq7RnkC?si=OFVpnNhIT5Ct3a22QyuQ3Q
Any feedback is welcome.