u/Huge-Formal-1794

▲ 26 r/valve

Was the Steam Controller review leak intentional?

I dont know something seems sooo off to me regarding the leak of this steam controller review. First its a very small youtube account. It has 8k subscribers, almost no social media activity etc. I think its even astounding that he got the steam controller early for review purposes anyway. Then the date? Random saturday a "fail upload"? And it wasnt even like the review embargo was lifting the same date ( which is the biggest reasons for reviews arriving to early ). Everything about this leak seems off to me.

I can imagine it was eithe intentional by Valve themselves to get some buzz and receive public feedback early or that it was intentional by the channel to generate clicks and publicity around his name and channel. This doesnt seem like an accidential fail to me at all. Because even if it was just intentional by the channel my question remains: Why did this person got early access anyway?

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u/Huge-Formal-1794 — 14 hours ago
▲ 0 r/2XKO

Will this game ever add optional motion input function?

Hey I would be really interested in 2xko. And I am newcomer to fighting games, playing mostly sf6 and guilty gear a bit. I played thousands of hours of lol, so I have a relation to the character cast, but when I tried it out ironically no motion inputs put me totally off as a newcomer. I think motion inputs are 1. More fun input wise and it makes remembering special moves easier for me and It just feels like I have a deeper connection to the character I play and 2. It can reduce the buttons needed to play characters.

Honestly the 2 special specific buttons put me more off than they help me as a beginner. Its hard to memorize abilities or moves and I have to move my fingers a lot more across my leverless. It just feels less intuitive over all for me I would say. I think its a bit ironic because they were cut to ease newbies into the genre but its not working for me. Also I think motion inputs isn't the factor that makes fgs frustrating to learn, its more like a lack of content, training options and good matchmaking ( aka a good learning environment) in many games I tried before sf6 and guilty gear.

Invincible vs got optional motion inputs after requests by fans, so I think this would be possible for 2xko as well?

So my question is : do you think there is a possibility optional motion input controls will arrive in 2xko? It would change the game for me to a "its not really for me" to " yeah I will continue to play". Also it would be interesting to know what your experience with the game is and if there are other People who share my perspective and experience.

Stay safe and take care of yourself everyone!

reddit.com
u/Huge-Formal-1794 — 3 days ago