u/Helmling

▲ 4.2k r/StarfieldShips+2 crossposts

I was really bummed when my main ship got glitched and I could no longer edit it.

But I loved the design, so I went about rebuilding it with a few tweaks on a different chassis. Went great. I went right up to the part limit. Then when I started decorating, it too became uneditable.

So I went back to an earlier save and starting investigating what was causing it. At first, I had the hunch it would be the action figures. I thought: That's a new object with some complex interactions, right? But no.

So one by one, I put my decorations into place and discovered:

It's this couch.

That's it. I tried it on the Razorleaf to be sure. Yep, when I add the couch, the ship becomes uneditable.

Taking out the couch doesn't fix the ship either.

So stay away from this couch. It's cursed. Like those boots.

Update: u/cyberpsyche_mods made a fix: https://creations.bethesda.net/en/starfield/details/bfa80cd3-bdad-491f-b2f7-0384b4cb32de/Terran_Armada_Ship_Builder_Couch_Crash_Fix

u/Helmling — 8 days ago
▲ 33 r/StarfieldShips+2 crossposts

I usually build a variation on the same ship in every universe (this is like NG+15, I think), but once I saw that Drake bridge, I knew I had to play around with it. Love the stairs up to it and how wide and expansive it is!

This ship does, though, follow a very similar philosophy and most of the same design language. What can I say, I'm a Stroud loyalist, I guess. I did work with A LOT fewer mods than recent versions to try to keep the game more stable and I'm really happy with the build despite the limitations.

If you want a full (and admittedly lengthy) tour, then check it out on YouTube.

u/Helmling — 12 days ago
▲ 0 r/NoSodiumStarfield+1 crossposts

Any Expanse fans feel like the whole premise of the Terran Armada—a rogue fleet goes into exile to develop the technology to conquer the contentious and divided people they left behind even though they’re not so contentious and divided by the time they return—sounds pretty familiar? I really think that someone or multiple someones on the story team were thinking of the Laconians when they drafted this story. 

Which, by the way, I’ve got to say I’m a little disappointed in. I keep comparing it to Watchtower because, well, they’re really quite similar. New faction emerges out of the shadows. Repetitive mechanics that will keep popping up (even after the faction is crushed). Space station home base.

I feel like they could have done so much more with these antagonists. For one thing, we only meet the Admiral in charge one time at the end. And by the way, did I miss a slate or accidentally skip a dialogue line: what happened to the Freestar General who’d defected with her? 

I really expected when we were assaulting the final ship that it would turn out not to be the final ship, that the Admiral would reveal that their real force had gone with the General to New Atlantis or something. It definitely needed more of a climax. 

Taken in conjunction with Fee Lanes, this feels like a pretty substantial expansion. There are so many neat new encounters and mechanics. Floating asteroid mines. Upgrades for gear. Pets (does anyone else have Milli the Miliwhale periodically pop up and follow you around?). 

But in isolation, I think Watchtower brought more to the game and was kind of a richer experience (cop-out Starborn dialogue aside) than Terran Armada.

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u/Helmling — 15 days ago