u/HellementsAO

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Radiant Wilds Patch 1 - Version 31.010.1 - May 4, 2026

This patch makes some adjustments to features introduced with the Radiant Wilds update, along with statues for the Season 31 winners and important fixes to a few Xbox and controller issues.

Note: Custom HUD layouts for mobile players have been reset to the default Virtual Joystick layout due to a settings migration in this patch. If you were using a custom layout on mobile, please reopen the Options Menu and select it again.

Rites of Spring Rewards Back in Stock

Rites of Spring items are available again at the Vanity Merchant for a short time! You can trade in any Surprise Eggs you still have lying around for the Eggsecutioner vanity weapon, Bunny Stalker wardrobe items, egg-themed furniture, and delicious chocolate bars. But hurry! This offer lasts until the release of Radiant Wilds Patch 2.

Season 31 Winner Statues Unveiled

Statues have been erected in Conqueror’s Hall to mark the winners of Season 31: Skoggangr, Summers, and IFures. Congratulations to the triumphant guilds!

Changes

Healing Changes

  • Even after the changes in recent hotfixes, healers in the 1v1 Arena have remained overly frustrating for many builds to deal with, often preventing meaningful progress being made on their health bars before opponents are worn down. Healing has therefore been further reduced in the 1v1 Arena.
    • Healing cast decrease: 50% → 60%
  • Additional Healing Sickness is now applied to teams that bring more than one healer to 5v5 Hellgates
    • This already applies in 5v5 ranked Arena and Crystal Arena matches

Other Changes

  • Removed ‘Always’ option from destroy item confirmation popup
  • [CONTROLLER / MOBILE] Added a new ‘Situational Movement Spell Targeting’ option for controllers and mobile
    • When enabled, spells that can move a character automatically aim in the facing direction if no suitable target is found ahead
    • This option is set to ‘on’ for controllers and ‘off’ for mobile by default
  • [CONTROLLER] Increased the hold duration required for the Destroy Item action
  • [MOBILE] Reintroduced controller setting ‘Use left stick for spell targeting’

Combat Balance Changes

Axes

  • Adrenaline Boost (all Axes)
    • Max duration: 7s → 9s

Adrenaline Boost has had its maximum duration increased to help Axes in the 1v1 Arena, providing more mobility and sustained brawling power.

  • Rending Strike (all Axes)
    • Stand time: 0.2s → 0s

Rending Strike has had its stand time completely removed. This means players using this ability will be able to keep up with running targets, as long as they are willing to forgo auto-attacking.

Bows

  • Sky's Fury (Skystrider Bow)
    • Damage: 128 → 123

Skystrider Bow’s ability to dodge enemy damage while dealing its own has continued to overperform in the 1v1 Arena. Its bolt damage has therefore been reduced to lower its maximum damage differential.

  • Enchanted Quiver (Bow)
    • Bonus auto-attack damage to enemies within 6m: 220% → 200%

Basic Bows have had their damage bonus reduced when enemies are within 6m to open up more meaningful counterplay for opponents.

Cursed Staffs

  • Bane (all Cursed Staffs)
    • Damage: 23.71 → 25

Bane has been given a damage increase to incentivize Cursed Staff players to opt for bonus damage and find alternative energy solutions for their build.

  • Grudge (all Cursed Staffs)
    • Damage at 0s: 18 → 16
    • Damage at 0.5s: 22.5 → 20
    • Damage at 1s: 54 → 49
    • Damage at 1.5s: 90 → 81
    • Damage at 2s+: 135 → 121

Grudge has been overperforming in 2v2 Hellgates, so its damage has been reduced to give opponents a better chance to fight back.

  • Haunting Screams (Cursed Skull)
    • Max health damage: 1.2% → 1.5%

Haunting Screams has dropped from play, so it has had its max health true damage increased to help it operate better as a frontline buster.

  • Plaguebringer (Rotcaller Staff)
    • Damage: 171 → 161

Due to Rotcaller Staff being too strong in the 5v5 meta, its damage has been reduced to preserve its powerful anti-heal effect while lowering its inherent burst.

Nature Staffs

  • Rejuvenating Flower (all Nature Staffs)
    • Heal at 0s: 20 → 17
    • Heal at 1.5s: 49 → 42
    • Heal at 3s: 84 → 71

Rejuvenating Flower has continued to overperform in the 1v1 Arena, so its instant heal has been reduced to give opponents a better chance to wear them down before the poison gas arrives.

Shapeshifter Staffs

  • Adapting Matter (all Shapeshifter Staffs)
    • Cooldown: 6s → 7s
    • Energy cost: 10 → 12

Adapting Matter has been given a longer cooldown and higher energy cost to limit the speed of prestacking and encourage users to remain in form longer or swap more deliberately to recover energy.

War Gloves

  • Shockwave (all War Gloves)
    • Damage: 122 → 117
    • Dash cooldown: 5s → 6s

Shockwave has been performing a little too well as the go-to Q ability for 1v1s. To bring it back in line, it has had some damage removed and its dash has been given a slightly longer cooldown.

Helmets

  • Immortal (Mistwalker Hood)
    • Duration: 6s → 5s

Immortal’s longer duration has been too powerful in the 1v1 Arena, so its maximum duration has been reduced. At 5 seconds, it should still preserve its viability as an anti-reflect option in ZvZ, while giving 1v1 players one less second to clutch out a round.

Fixes

Spell Fixes

  • Fey Barrier (Brecilien Cape): No longer removes debuffs
  • Adrenaline Boost (all Axes): Fixed issue where the buff could sometimes end prematurely
  • Piercing Light (Lightcaller): Fixed issue where the spells description showed an incorrect maximum range
  • [MOBILE] Lucent Hawk (Mistpiercer): Fixed issue where recasting would automatically target the bottom right corner of the screen
  • [CONTROLLER] Spontaneous Combustion (Flamewalker Staff): Fixed issue where enemies would not be automatically targeted

UI Fixes

  • Fixed issue where the Edit button for Black Market sell orders could disappear
  • Fixed issue where the scoreboard did not display kills and deaths in Custom 1v1 and 5v5 Crystal Arena matches
  • Fixed issue where offscreen party markers were not visible at the top of the screen
  • [CONTROLLER] Fixed issue where the character could become unresponsive after closing the Survival Tips window
  • [CONTROLLER] Fixed issue where the Realmgate UI incorrectly displayed an Island Manager tab
  • [CONTROLLER] Fixed issue where health bars could disappear when attacking with a Siege Hammer

Xbox Fixes

  • Fixed issue where the ’Recently played with’ player list would not be populated when sending ingame mails
  • Fixed issue where key bindings could not be changed when using mouse and keyboard

Other Fixes

  • Fixed issue where 5v5 Crystal League matches did not use the new Crystal Arena map
  • Fixed issue where where poison gas damage in the 1v1 Arena counted toward ‘Deal damage in a single Arena or Crystal Arena match’ Journal missions
  • [MOBILE] Fixed issue where enabling ‘(Virtual Joystick) Allow Tap Movement’ would automatically switch the control scheme to Tap Controls
  • [MOBILE] Fixed issue where auto-targeting would not work when ‘(Virtual Joystick) Allow Tap Movement’ was enabled with Virtual Controller
  • [MOBILE] Fixed various mobile targeting issues, including drag preview, ground spell targeting, cycle targeting, and target lock behavior
  • [MOBILE] Fixed issue where friendly targets could not be inspected using the custom button unless selected first
  • [CONTROLLER / MOBILE] Fixed issue where fishing was not possible in certain areas
    • Note: Visual cues may still not be displayed consistently. This issue will be addressed in a later patch
  • Various additional graphical, animation, terrain, audio, UI, and localization fixes
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u/HellementsAO — 10 days ago