
Hello r/TowerDefense folks! Just wanted to get your opinion on what you'd prefer more in a tower defense game. Free placement of towers or limited/curated tower build locations.
Background :
I've gotten some feedback that the game I'm working on could be better if I gave more freedom in terms of turret build locations instead of the fixed and limited build locations that the game currently has. I'm 50-50 on adding a more "free" turret placement implementation in the game because i felt that the original system simplified decision making of what should be the best tower to put on an existing spot, mainly because there's the additional task(s) of moving the hero around and using his/her skills. I tried out a rough implementation of the multiple build area system and the image shows how the multiple area tower placement looks like visually (top) compared to the original implementation (bottom).
The newer implementation isn't 100% totally free, as there are constraints to the build area, but there are definitely a ton more build slots that the player can choose from.
Would be awesome if you could chime in to share what type of system you would prefer for building turrets. Will definitely help in making the choice that people seem to enjoy more. Thanks in advance!
Edit: grammar typo