u/HeadlessSpace5427

I made a post on here before about using either unreal or Godot. I’m more into unreal atm but I’m very new to developing. I much prefer visual script and I’m curious if it’s even worth focusing on getting orchestrator to function. Also my goal is to make a rougelike potentially deckbuilder and I’m a solo dev. Any advice or suggestions is greatly appreciated!

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u/HeadlessSpace5427 — 13 days ago

Hello all! I am a very new game dev. I am wanting to build a rougelite. I’m in between 2/2.5 or 3rd person. I don’t have a ton of coding skills and it always seems overwhelming starting out. My current thought process is to use unreal. I know it’s the biggest of the bunch and generally is for larger games but it having blueprints and a massive library already implemented sounds amazing as a solo dev. But anytime I mention it people seem confused or recommend Godot. I know Godot seems to be more beginner friendly but with it lacking those 2 features it’s hard to commit to it and from what I’ve seen its visual scripting is not really there. What are the main reasons I would make the switch or is unreal not as bad as people are making it out to be?

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u/HeadlessSpace5427 — 14 days ago