
I just launched an early public build of **Voidbound: Shattered City**, an original Roblox action combat game set in a fractured urban arena.
Game link:
https://www.roblox.com/games/118092999908489/Voidbound-Shattered-City
This is **volunteer feedback only**. I am not hiring or offering compensation right now. I’m looking for honest first-impression playtest notes from players or Roblox devs.
What I’d love feedback on:
- First 5 minutes: is the intro, objective, and wave start clear?
- Combat feel: do attacks, hidden moves, lock-on, guard, throw, and slam feel responsive?
- Visual readability: are enemies, hit effects, and close-range camera moments easy to understand?
- Mobile/desktop UI: does anything overlap or feel hard to press?
- Performance: any lag, stutter, crashes, or falling through the map?
- Retention: would weekly contracts, boss waves, and character swapping make you come back?
Suggested test:
Join the game and press **BEGIN**.
Start a wave or manually summon enemies.
Try basic attacks, lock-on, guard, throw, slam, and at least two character abilities.
Fight until you clear enemies or notice something that feels wrong.
Reply with your device, what felt good, what felt confusing, and the one change that would make you want to play longer.
Direct criticism is welcome. Specific feedback helps more than praise.