u/Granide

Everyone was making a grid, so i thought it would be fun if i made one too

Everyone was making a grid, so i thought it would be fun if i made one too

For the overhated, i meant the second season of code geass. I feel like it kept a similar quality to the first one

u/Granide — 3 days ago

Borrowed Skin - A horror game about borrowing a human bodies ##MuleRunGameJam

Borrowed Skin is a psychological horror text game where you play as a non-human entity that rents human bodies to complete short missions. Each body comes with its own personality, memories, and baggage — and the longer you wear them, the harder it becomes to tell where they end and you begin.

How it works:

You play through 5 scenarios, each inside a different person's life. You're given a body, an objective, and a set of choices. But not all choices are yours — some are tagged "Your Intent" (what you, the entity, want to do) and others are "Body Influence" (what the body's personality compels you toward). The game tracks which type you follow.

The bodies:

  • Elena Voss, a bitter ex-pianist with nine fingers, sent to apologize to the teacher she publicly humiliated. Her perfectionism and rage leak into every option.
  • Marcus Webb, an ex-military security guard retrieving a package from a warehouse locker — except the package contains surveillance photos of a woman he's obsessed with.
  • June Okafor, a 19-year-old college student selling her Adderall to pay tuition, meeting with a friend who's figured it out. Her kindness is genuine, but it's also a weapon she wields strategically.
  • Daniel Reed, a therapist whose patient claims to be an entity that rents bodies — and seems to know things about you that no one should.
  • ???, the final scenario. No contract, no handler, no clear body. Just you, in the dark, with every previous life echoing inside you.

What makes it unsettling:

  • Memory bleeds interrupt scenes — sudden flashbacks from the body's past that can change your available choices or mislead you.
  • stability meter tracks how much of your original identity remains. It drops when you give in to the body's impulses or stay too long. As it falls, the UI itself degrades — text corrupts with glitch characters, the screen shakes, grain intensifies.
  • Below 30% stability, the game can override your choices entirely. It locks your preferred option, force-selects the body's impulse, and tells you: "Your fingers moved before you decided."
  • Subtle fourth wall breaks appear as messages at the bottom of the screen — things like "She made you say that" or "Was that June's lie, or yours?"
  • Past bodies carry forward. Memories from Elena bleed into Marcus's scenario. The patient in Daniel's office references your earlier decisions by name.

Three endings depending on your final stability and choices:

  • Permanent Resident — You're consumed. Trapped permanently in a body, sharing a skull with its original owner.
  • Mosaic — Your identity fragments into a patchwork of every life you wore. You become a ghost stitched from borrowed thread.
  • Uncontained — You reject all bodies, all masks, and become something the system has no classification for. Something free and unnamed.

The whole thing is designed around one question: "Are these my choices, or theirs?"

Game links: https://lvjsdtcq.mule.page/

reddit.com
u/Granide — 29 days ago