
▲ 1 r/Maya
Material ID shuffles after fbx import/export
Hello everyone! I have issue with importing fbx from 3ds max to maya, and back. In viewport preview materials stays in their place, but after re-assingning them in 3ds max, they are shuffles. Mb someone knows how to fix material id positions?
u/GrandCockroach940 — 6 days ago