u/GrandCockroach940

Material ID shuffles after fbx import/export
▲ 1 r/Maya

Material ID shuffles after fbx import/export

Hello everyone! I have issue with importing fbx from 3ds max to maya, and back. In viewport preview materials stays in their place, but after re-assingning them in 3ds max, they are shuffles. Mb someone knows how to fix material id positions?

screenshot from 3ds max viewport

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u/GrandCockroach940 — 6 days ago