u/GouSanSi

I'm thinking about starting a new project and would like to know what the current experience is like using Codex to assist with Godot development.

I've been using Codex with Unity, and overall the experience has been pretty good. However, due to some of Unity's quirks and workflow issues, I'm considering moving to Godot.

From some comments I've seen, it seems that AI-assisted development with Godot has not been great in the past, especially compared to Unity. I'm not sure if that is still the case now.

For people currently using Codex, Claude Code, Cursor, or similar AI tools with Godot:

How is the experience today?

Is Godot's project structure, GDScript, scene system, and debugging workflow friendly enough for AI-assisted development?

Are there any recommended setups, MCP tools, plugins, or workflows that make Codex work better with Godot?

I'm especially interested in hearing from people who have used both Unity and Godot with AI coding tools.

reddit.com
u/GouSanSi — 15 days ago