▲ 1 r/Unity3D
Some progress I have made on masking and how the grid visually appears around blocked cells. You can change stuff like mask only around the curser, syncing the visibility to when Building is active and radius/softness of the mask. This is layered on top of my current system for cells, lines and points. Pretty proud of the shader at this point, as I am no shader expert but feel this particular one has come along okay :)
*Note* I fully understand my shader inspector is looking a bit nuts now - and fully intend to create a shader drawer...at some point :)
If you are interested to follow the progress - https://discord.gg/6RXgNPYTya
Any feedback is welcome!
u/GolemiteGames — 13 days ago