u/Glum-Phase9397

Advice on iPhone capture to 3D pipeline

Hi everyone, I've been working on a iPhone capture to 3d pipeline and have seen little success. I almost alway get my .ply full of floaters and or completely sharded.

This is what the pipeline looks like

RGB + IMU collection on iPhone

Frame extraction and blur filter

GTSAM slam pose refinement

Depth anything v3 to generate depth priors

Train a 3DGS model with splatfacto normal

Any help would be much appreciated!

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u/Glum-Phase9397 — 1 day ago