Advice on iPhone capture to 3D pipeline
Hi everyone, I've been working on a iPhone capture to 3d pipeline and have seen little success. I almost alway get my .ply full of floaters and or completely sharded.
This is what the pipeline looks like
RGB + IMU collection on iPhone
Frame extraction and blur filter
GTSAM slam pose refinement
Depth anything v3 to generate depth priors
Train a 3DGS model with splatfacto normal
Any help would be much appreciated!
u/Glum-Phase9397 — 1 day ago