
Pls Help, I'm losing my mind lol (coding/programming) issue
For some reason, with a certain code, I can get my "Homing" asteroids to chase my player, no problem... when I drag it manually into the map via the editor. When I hit play, it chases. "Target Actor: BP_PlayerController_C_0"
However, when try to spawn it in via my "asteroid boss" when it's hit, it won't acquire the correct target, and it won't chase. "Target Actor: BP_PlayerController0"
Here's my coding: BEWARE it's messy right now, my code tends to get messy during development, and I clean it up before shipping.
My Homing Asteroid posted by anonymous | blueprintUE | PasteBin For Unreal Engine
My Boss Asteroid posted by anonymous | blueprintUE | PasteBin For Unreal Engine
Does anyone know why I'm getting this behavior, and what I could do to fix it?
Thanks for reading..