u/Global-Newt-4094

Splatoon like Mechanic

Creating a system to make a Splatoon-like prototype, with it I can fill a texture within the material, adapting to the UV of each mesh, and in the end read the fill of all the painted components in the scenario.

Currently it updates dynamically to create impacts with intensity, since animating a splash is more difficult than just placing a ready-made texture like a decal.

youtu.be
u/Global-Newt-4094 — 1 day ago