I'm working on a solo project called "Soul Tailor." It’s a psychological horror game where you mend cursed items to save (or trap) souls.
I wanted a minimal yet unsettling vibe for the menu. It features:
The Threat System: An intro to the game's lore and mechanics.
Ending Gallery: Tracking for 8 unique endings.
Does the minimalist style fit the horror aesthetic? Is the text-heavy lore screen too much for a first-time player?