▲ 2 r/unrealengine
Hi guys,
New to Unreal - I am using a pretty standard Blender to Unreal pipeline by exporting from blender as fbx and importing to unreal.
All my meshes import as one object rather than their separate parts, even though each object is separate in blender.
I feel like I have scoured every field on both file editors to disable anything that would merge the meshes, but it keeps happening.
I will note, I find it suspicious that, on the blender export page, I see nothing about them being merged/unmerged.
Does anyone have a comprehensive list of checks for this move to ensure separation remains?
u/GigaGravemind — 13 days ago