▲ 2 r/gamedevscreens
Added as much feedbacks to player actions as could think of. Overdid or missed something?
Hi there!
I’m working on CatLands, a landscape puzzle game where you solve levels and use rewards to build a cozy cat village.
Recently I focused on adding more feedback for player actions - small animations, reactions, and details that make the village feel less static and more alive.
Steam page if you want to wishlist. Release this summer!
u/Gerrrrrard — 11 hours ago