u/Futurefied

I don't want to be caught off guard, but when I look up discussions about this the responses are quoting crazy numbers. Some of their games are selling hundreds of thousands of copies, which would change my life. I'm probably not giving enough information here but any experience you can share might save me from choking when they discuss the details. In a revenue share situation what percentage of the sales could I hope to retain?

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u/Futurefied — 14 days ago