u/Future-Parsley-8538

I’ve been thinking about a game/simulation concept and wanted to get some opinions.

Is it actually feasible to create a simulation that goes even deeper than Dwarf Fortress in terms of realism? What I have in mind is something where a civilization starts from just a few individuals (like 2–3 people) and gradually grows into a large population, mimicking real human development.

The idea would include:

Progression from the Stone Age to advanced civilizations (maybe even Type II/III levels)

A realistic tech tree similar to games like Civilization IV, but more grounded in actual discovery and development

Individual agents (people) acting independently across the world—mining, gathering, building, reproducing, etc.

Systems for reproduction, social behavior, survival, and decision-making

Multiple groups evolving separately in different parts of the world

Basically, a large-scale simulation of how human civilization might naturally emerge and evolve over time.

My main question is: Is something like this realistically achievable (even in a simplified form), or does it become too complex to simulate meaningfully?

Would love to hear thoughts, especially from people who’ve worked on simulation-heavy games.

(English Generated from ChatGPT for grammar accuracy)

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u/Future-Parsley-8538 — 11 days ago