u/Fun_Feedback4462

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▲ 4 r/fabricmc+3 crossposts

Summary: I want to achieve a significantly larger Minecraft terrain scale that still feels vanilla like lithosphere but is compatible with terralith by using tectonic, but modifying tectonic through config files leads to messy and weird terrain that just ignores the new config rules and generates normal terralith+tectonic terrain with weird tall pillars that fill up to the height limit or cut off peaks that I have noticed on mountains it seems as if tectonic wants to apply its rules but Terralith overrides or prevents it

What’s the move? Are there any terrain generation mods that are compatible with terralith apart from tectonic, is there even a way to fix this, or is this combo fundamentally limited?

Tectonic config:

{
  "biomes": {
"temperature_multiplier": 1.0,
"temperature_offset": 0.0,
"temperature_scale": 0.18,
"vegetation_multiplier": 1.0,
"vegetation_offset": 0.0,
"vegetation_scale": 0.18
  },
  "caves": {
"carvers_enabled": true,
"cheese_additive": 0.27,
"cheese_enabled": true,
"depth_cutoff_size": 0.1,
"depth_cutoff_start": 0.1,
"noodle_additive": -0.075,
"noodle_enabled": true,
"spaghetti_enabled": true
  },
  "continents": {
"continents_scale": 0.6,
"erosion_scale": 0.20,
"flat_terrain_skew": 0.1,
"jungle_pillars": false,
"ocean_offset": -0.8,
"ridge_scale": 0.25,
"river_lanterns": true,
"rolling_hills": true,
"underground_rivers": true
  },
  "general": {
"mod_enabled": true,
"snow_start_offset": 256
  },
  "global_terrain": {
"elevation_boost": 5.0,
"lava_tunnels": true,
"max_y": 704,
"min_y": -64,
"ultrasmooth": false,
"vertical_scale": 3.7
  },
  "islands": {
"enabled": true,
"noise_multiplier": 1.0,
"noise_offset": 0.0,
"noise_scale": 0.11
  },
  "minor_version": 1,
  "oceans": {
"deep_ocean_depth": -0.45,
"monument_offset": -30,
"ocean_depth": -0.22,
"remove_frozen_ocean_ice": false
  }
}

u/Fun_Feedback4462 — 13 days ago