u/Fun_Character649

Anyone got a good way to fill the gaps in a travelling scene?

For context, I'm a very beginner writer. I'm writing for a visual medium like a graphic novel or a animated series. The story has heavy fantasy elements in a modern/very near future world.

I've had a pretty easy going filling in the gaps between some of the plot points I've plotted out, but I'm realizing that my story has a lot of travelling in the start. The MC starts at a small town and takes a train ride, a long hike and walks through a separate small town all to get to one city.

What I'm realizing is it's getting harder and harder to put some content between the start, during and end of the journey. For example: I have my character get onto a train by hopping the gate since they have no money (Start), they take in the scenery of the land outside of the window, a sleazy man bothers her and she scares him off (during), eventually the train arrives and she gets off (End). All of that is written in like two paragraphs, what I've written is good already, but a visual representation of all of that would be like 3-5 pages of graphic or about 3 minutes of video. The part I'm having trouble with is flushing the moments together to make it seem like a decently long train ride. I don't want to just have them fall asleep on the train or something, that seems like lazy writing.

I hope I'm getting across what I mean, this problem is probably just a product of me being a writing noob lol. I want every scene to feel meaningful while still keeping pace so I'm unsure if it's even really a problem. I'm just looking or a second opinion (:

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u/Fun_Character649 — 4 days ago

For context I'm writing for a visual medium so a flash forward would be easier to display than through a written medium.

I started my story with a very action packed fantasy idea that I came to realize was way too rushed and faced paced so I've decided to slow it down. However I've decided that the best way to do this was to go way back and start basically an entire season/novel before what I had written.

I believe that the second half of the story will be far more interesting to the viewer than the first half and the second half will be quite the twist on the way the world works. There would be physical shards of all of the colours of light cast down to earth from a war of gods centuries ago that allow for a mage to boost their power and see the past life of the previous user. My character is a demon with powerful regenerative abilities so they're the only one who can reasonably take more than one stone without dying from the power. It's prophesied that anyone who could take all of the shards would have the power of a god. My character is vengeful at the world for hunting and killing her people so she goes into her "find out" phase if ya get what I mean.

I don't have enough words in this post to explain my story more than that. So my main question is do you think its a good idea for the first scene/page to show a cryptic and short glimpse into the future that would tie well into the plot? or is it better to just introduce it as it happens later?

Feel free to ask any questions (:

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u/Fun_Character649 — 7 days ago

TW: Violence

Basically I have a character with the ability to regenerate very rapidly. Think limbs being hacked off growing back instantly. They can live through organs being destroyed and even through being decapitated. The regeneration is caused by their blood, it maps their DNA constantly and basically just puts you back to how you were. (Also slows aging)

Initially I had the drawback/weakness be that if their heart and brain were destroyed within 5ish seconds of each other they would die, or if all of their blood was drained, except their blood regenerates so it would have to be pretty instant. The ways of death for this type would be pretty limited to full body injuries like an explosion or getting crushed, or a precise attack on the head and heart but It would have to be really quick.

I have a new idea for a drawback: basically their blood would regen slower than everything else but it doesn't matter if anything else is destroyed. So the idea would be that if they were injured enough in a short enough time they would run out of blood and die like a normal person, Their blood would fully regen over about 5 minutes or so, everything else would be instant. The ways of death for this type would be a lot more open but would make them weaker.

So basically which do y'all think its more interesting? I'm open to questions if y'all have any.

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u/Fun_Character649 — 13 days ago